Four Pillars of Play
- Madison Green
- Oct 4, 2024
- 1 min read
Updated: Oct 26, 2024
In many other roleplaying systems, there are three main parts of play: combat, exploration, and social encounters. We believe that these can be done better. And we also believe that the players are missing out.
We have reimagined the three main pillars of play. Then we added another one. Downtime. And what can we make with four pillars? A table for adventure!

Although we are still in the early stages of playtesting, we recognize that the exploration and social aspects of the game are just as crucial as the battles. These two components have often been neglected or undervalued in other gaming systems, and we aim to highlight their significance.
Adhering to our primary motto of emphasizing role-playing over roll-playing, your experience will largely depend on your honed skills, experiences, and resourcefulness rather than dice rolls. Below are overviews of the first three components, along with accompanying explanations.
The fourth pillar, Downtime, has its own post!
Exploration Overview


Combat Overview


Social Overview


These are all simplified overviews that give a snapshot of how it is played. We're working on a video series to really showcase the experience!
Until then, take a look at why rolling is broken. And then we can start to fix it!
See you in the next one!